Snow Weather System, Part 2: The Accumulation Shader
How the snow builds up on surfaces, from world-space normals to the masks that keep it art-directable.
Sample series post. Replace with your write-up.
The idea
Explain the approach.
// Code blocks are styled too
float snow = saturate(dot(normalWS, float3(0, 1, 0)) * _Coverage);
Notice the series box and the previous/next links: they're generated from the series and part fields.