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Snow Weather System, Part 2: The Accumulation Shader

How the snow builds up on surfaces, from world-space normals to the masks that keep it art-directable.

Article Part 2 of 2
Snow Weather System, Part 2: The Accumulation Shader

Sample series post. Replace with your write-up.

The idea

Explain the approach.

// Code blocks are styled too
float snow = saturate(dot(normalWS, float3(0, 1, 0)) * _Coverage);

Notice the series box and the previous/next links: they're generated from the series and part fields.