About

Technical Artist working across VFX, shaders, lighting and rendering.

I'm a Technical Artist with 5+ years in the games industry, working across VFX, shaders, materials, rendering, lighting, and optimisation.

I've shipped projects for PC, mobile, console and VR. Most of my work sits between art and engineering: building the shaders, tools and pipelines that help artists get a look on screen and keep it running well.

What I do

  • Shaders and materials (Shader Graph, HLSL)
  • Real-time VFX (VFX Graph)
  • Lookdev, lighting and post-processing
  • Art pipeline ownership and tools

This site

badtechart is where I think out loud about technical art: videos, write-ups, breakdowns and experiments.

Get in touch if you'd like to work together or just talk shop.