Blog
Write-ups, breakdowns and videos.
Notes on technical art, shaders, VFX, tools and the craft of making games look and feel good.
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Systems & Style
How technical art, systems thinking and artistic intent come together to create something that feels good, and works.
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Snow Weather System, Part 2: The Accumulation Shader
How the snow builds up on surfaces, from world-space normals to the masks that keep it art-directable.
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Stylized Snow Weather System in Unity
A look at the thought process, tools and tech behind a stylized snow system, with VFX, shaders, materials and a simple C# editor tool.
- Nothing here yet.


